local theSkill = fk.CreateSkill {
  name = "wardog_tmd_skill",
}

theSkill:addEffect("targetmod", {
  residue_func = function(self, player, skill, scope)
    if skill then
      if skill.trueName == "analeptic_skill" and scope == Player.HistoryTurn then
        return player:getMark("wardog_usedtimes-turn")
      end
    end
    return 0
  end,
})

return theSkill
